Big Sky Games | The James O’Brien Mystery Hour | Board Game | Ages 12+ | 2+ Players | 60 Minutes Playing Time
About this deal
Overall, we enjoyed the game but I doubt it will make it to the table regularly. There just isn’t that much to it and it just doesn’t have that wow factor. Having said this, the more we played, the more we settled on the idea of James O’Brien’s Mystery Hour having all of the ingredients for a fiery Christmas Day family gaming experience. For a start, all of the question cards could be quite easily distributed before dinner to allow players to invent clever false answers in good time. As our group played, it became clear that some of the cards are very subjective in their wording (“Does mixing drinks get you drunk faster?” If you’re a pedant, surely a yes or no should be enough to get points here, as it doesn’t ask you to justify anything). Answers can be wide open to interpretation too. Questions can come from the world of science, literature, language or be as bonkers as “Why do pigeons have manky feet?” or “Do birds get jet lag?” The rules are simple: Googling is forbidden, and, if giving an answer, callers have to state their credentials. A caller may have a degree in a particular area of expertise, work in a specific field, or have seen a documentary on the subject. The whole thing is wonderfully random and a real breath of fresh air, often at the tail end of a typically turbulent week in British politics. A palette cleanser between Prime Ministers, if you will. The objective of the Mystery Hour board game is to convince other players with a plausible false answer whilst answering other players questions correctly.
There's one thing that's sure - you will know more by the time you've finished a game of the Mystery Hour board game than you do now! There is a correct answer and a false answer on each card, but the player asking the question (the host) is allowed to invent a false answer of their own to replace the one on the card before the game begins. Three points are scored if a player answers the question posed correctly without hearing the correct and false answers first as prompts. One point is scored if a player gets the correct answer, having heard both the correct and false answers (a 50:50 chance). The host can also score two points from each player who chooses their invented answer as the correct answer. The game is relatively simple at its heart, both for good and for bad. It's always an excellent service with brilliant products at a very competitive price - will use again!
Mystery Hour is no longer only available one hour a week – play with your friends and family whenever you want.
The informative, witty, conversational, argumentative board game based on James O’Brien’s Mystery Hour. Every week, James O’Brien enlists the help of LBC listeners to solve the questions you’ve always wondered the answer to.Things can be quite slow to get going - this will frustrate some but please others. Each player is encouraged to look through the cards they have been dealt, familiarise themselves with the text on each card and think up their own false answers (if they wish) before the game begins. Our gaming group approached this with varying degrees of application - some were burning to get going, whereas I was keen to take my time to come up with alternative but plausible false answers, but felt under pressure from the others to start playing whilst doing so. There’s one thing that’s sure – you will know more by the time you’ve finished a game of the Mystery Hour board game than you do now! The Mystery Hour Board Game won’t change the world but for fans of trivia or those simply looking for a casual family game that will teach you interesting things and ignite discussion, this game certainly deserves a round of applause. Just maybe not the rapturous round of applause that Mystery Hour fans may have been hoping for.