The Field Guide (Spiderwick Chronicles, book 1)
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If this was a single book, I might agree with the age 6 rating that common sense has given. Unfortunately it is the first in a series of 5 books that need to be read together to make sense and complete the story. I read the first one to my son (nearly 8) based on this review, but had to do some serious editing with the remaining four based on language and content. (Several 'Oh Craps,' the word Hell, spilling the beans on the tooth fairy, etc.) It was an excellent series, but should be for older kids. The kids handle their feelings about their father's absence by channeling their pain into another activity. How have you tried to distract yourself from something you didn't want to think about?
Spiderwick Chronicles (1/9) Movie CLIP - The Field Guide The Spiderwick Chronicles (1/9) Movie CLIP - The Field Guide
When Jared is about to get his things from the car into the kitchen, he hears something moving inside the wall. He thinks it is a squirrel and doesn’t think so much about it. Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide. Get started Close That evening, Jared shows the content of the book to Simon and discuss whether or not they have a Boggart — a troublesome creature that was once a helpful Brownie — in the house. Late at night, after Jared has read the whole Guide, he goes down to the kitchen and strays flour on the floor in hope of catching some evidence in form of the Boggart's footprints. He also remember reading that Brownies like to drink milk, so he also leaves a bowl with milk at the floor. Right then, his mother discovers him and tells him to go to bed.The small dumbwaiter took him up to a secret library, where there are loads of books about strange subjects and a small note left on the working desk. The text on the note reads: funny that you can't recommend it for " x age and OLDER"...only x age and younger. I would say 9 and up...don't know what i'm going to replace tonight's story with, when i "LOSE" the book for a year! Finding Sprites will grant you magical abilities such as healing, super speed, or super strength. Catching them with your Sprite Net will initiate a mini-game where you have to "water color" an image of the fairy. This would get tedious were it not for the fact that, once you catch enough of a certain kind, you are freed from the need to paint their portrait.
The Field Guide (Volume 1) (The Spiderwick Chronicles)
They put some more things in the birdhouse, hang it up the in the library and leaves a note with the following text on the floor: We are writing you to say that we are sorry we messed up your first house. We hope you like what we made and that even if you don't, that you'll stop pinching us — and other things — and that if you have Jeffrey and Lemondrop to please take care of them because they are good mice. Jared puts some of the things in a birdhouse, large enough for a crow, and convinces Mallory and Simon to help him. Simon is sent up with the dumbwaiter in the kitchen, while Mallory and Jared discover a secret door through a linen closet that leads directly into the secret library.
The game does a lot of handholding for the player, especially in the beginning chapters. But that's fine, considering it's aimed at younger gamers. Later on, though, it can become frustrating when the player is left without knowing where to go or what to do. Usually the Field Guide can be consulted for tips on what to do next, but it's not always helpful.